The Belt/Chain assembly feature links idlers, pulleys, or sprockets together to achieve the intended rotation of several components simultaneously. Optionally, you can create a belt or chain component part. Select edges of pulleys and idlers for a belt/chain assembly feature. Set the properties of a belt/chain assembly feature.
Mirror Component creates opposite-hand, but otherwise identical, versions of parts or subassembies. Specify which components are mirrored and which are purely copied (i.e. fasteners, which should not be mirrored). The geometry of a mirrored component changes to create a truly mirrored version, known as an \"opposite-hand\" version. Mirror components about an assembly plane. Create mirrored versions of parts in an assembly. Create opposite-hand versions of parts.
The Hole Series feature adds holes to multiple components in an assembly. Unlike a typical assembly feature, the Hole Series adds part-level features to the individual components. Create a Hole Series feature in an assembly. Create a Hole Series feature from an existing hole feature. Understand the difference between the Hole Series feature and a typical assembly feature.
Explore the user interface of SOLIDWORKS Treehouse, an assembly structure planning tool for managers and designers alike. Tour the user interface to explore how to use SOLIDWORKS Treehouse. Build the structure for a new assembly complete with parts and drawings.
See how to import an assembly into SOLIDWORKS Treehouse, then make modifications to the assembly. Edit the custom properties, quantities, and suppression state of components in an assembly. Add a sub-assembly and parts to an assembly in SOLIDWORKS Treehouse. Open assemblies in SOLIDWORKS and review the modifications made in SOLIDWORKS Treehouse.
This content is obsolete. It will not be updated and will be removed in the future when bookmarks have been updated. Please refer to the lessons in the Getting Started with the Structural Designer Role learning path for current content on simulation roles in the 3DEXPERIENCE Works portfolio.
Add gussets to increase the strength and stability of welded models. Understand the options for gusset features including the profile shape, thickness, and so on. Add a gusset between two structural members.
Detail a weldments model using a cut list table and import weld information from the model into a drawing view. Add and modify a cut list table. Import weld information from a model into a drawing view.
Learn to create structural members and pipes for weldments models from an existing sketch. Explore how to properly trim adjoining members and create bends or welded elbows. Create weldment pipes from an existing sketch. Learn to properly group pipes to create proper trimming at corners. View cut-list properties for a specific pipe.
Learn to shorten, extend, or add corner treatments to weldment models using the Trim/Extend command. Learn to trim and extend structural members in a weldment model. Learn to optimize selections for trimming to minimize rebuild time and interference issues. Add corner treatments where two members meet in a weldment model.
Create fillet beads and weld beads in a part. Learn the advantages of and differences between both features. Understand when to use each kind of weld. Create fillet beads and weld beads. Understand the advantages and disadvantages of each feature as well as when to use them. Use intermittent and staggered welds.
Create a cut list to organize the bodies in a weldment part. Add custom properties to the components of a weldment structure so the propertie appear in the cut list. Similar to a BOM in an assembly, the cut list provides details of the weldment members. Create and edit a cut list. Edit custom properties. Edit the material of the bodies in a weldment part.
Create a weldment frame from a series of layout sketches. The weldment environment uses standard weldment profiles to define the type of structural members in the weldment. Members of the same type and size are created in one feature. Create a weldment frame. Insert structural members. Relocate the profile sketch. Change corner treatments.
Included with SOLIDWORKS Visualize Professional, the integrated Render Queue instantly boosts productivity by allowing you to “stack” up render jobs to be completed at a later time. Use the Render Queue to stay productive during the day, and let the renders complete overnight. Discover how easy it is to send jobs to the integrated Render Queue. Explore the simple interface of the Render Queue. Understand the difference between sending render jobs to your local machine or to a dedicated Visualize Boost machine (network rendering). Available in Visualize Professional.
Learn how to create two types of interactive outputs, VR and Panoramic. Both of these render types create a set of images like an animation, but instead of stitching them into a movie, they are instead stitched together to create an interactive rendering accessible from an HTML link. Understand the important use cases for Visualize’s interactive outputs Learn how to set-up your scene for generating VR & Panoramic outputs. Tell a deeper story with your 3D data with interactive outputs. Available in Visualize Professional.
Create photo-quality content in a snap with the professional image and video output options available in SOLIDWORKS Visualize. Understand how each output settings can be adjusted with ease to achieve the desired photo-quality result. Explore the several output option types to create photo-quality content. Understand which options to use to achieve the desired photo-quality result. Save commonly use render settings as Render Profiles.
Tell a deeper story with your CAD data and discover how easy it is to create camera animations within SOLIDWORKS Visualize. This lesson focuses on how to create and manipulate keyframes using our unique Animation Ribbon, a 3D representation for how your camera moves throughout your scene. Create a simple camera flyby with Auto-Keyframing enabled. Adjust the speed of the animation and location of keyframes by directly manipulating the Animation Ribbon. Utilize two viewports to get as much control as possible over the final animation path. Available in Visualize Professional.
The easiest way to describe your model or design is with a 360 degree spin, describing much more than a single still image. This lesson will show you how to easily create 360 degree spins with the click of a single button, and highlights advanced features like Motion Blur to further blur the line of ‘real or rendered.’ Add a Realtime Turntable to your project and then render Turntables with a single click. Introduce one-click camera rotations for 360 degree spins around your model. Learn how to use Rotation Animations for rotating parts like wheels, propellers, gears, etc. Discover the many benefits of in-camera Motion Blur to add that extra sense of realism to your images and animations. Available in Visualize Professional.
More than just still images, SOLIDWORKS Visualize has the capability to output videos of animations. Master the settings of the Animation Timeline to create animations for parts, models, cameras, appearances and more. Explore the Animation Timeline and its options. Understand how to add and manipulate keyframes in a couple different ways. Learn the Output Tools options to create videos from your Visualize animations. Available in Visualize Professional.
Make your images and animations pop by using preset camera filters or creating custom Camera Post-Processing settings. Add further realism to your images by using photo-perfect camera effects like Bloom and Depth of Field. Quickly add preset camera filters to make your content pop. Create custom camera filters via Camera Post-Processing settings for added control. Add advanced camera effects like Bloom and Depth of Field. Use Region Render to select only a section of the Viewport to render.
Easily manage all the environments, lights and backplates from the Scenes Tab to light your project like a virtual photo studio. Learn how to add and adjust HDRs and position your model perfectly into a backplate. Light your CAD data simply with just a single HDR. Add and switch between multiple HDRs to find your desired lighting effect. Adjust commonly used settings for each HDR. Use a backplate to place your model into any scene.
Adding decals to a part is a good way to add logos and touchscreens to your Visualize scenes without having to incorporate them into the actual model design. They function just like digital stickers, and can be easily added to a part, moved around, and changed with appearances. Easily drag and drop to add decals to your project. Understand how to manipulate decals and the available settings. Apply appearances to decals that already exist in your scene.